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    Xinput.cpp //Xinput

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    No-Name1


    Posts : 3
    Join date : 2015-09-26

    Xinput.cpp //Xinput Empty Xinput.cpp //Xinput

    Post by No-Name1 Sat Sep 26, 2015 5:06 pm

    #include "..\io\xinput.h"
    #include "..\features\script.h"
    #include "..\features\misc.h"
    #include "..\debug\debuglog.h"

    #include <sstream>

    CXBOXController* controller;

    XINPUT_STATE state;
    XINPUT_STATE prevState;

    void init_xinput()
    {
    controller = new CXBOXController(1);
    }

    void end_xinput()
    {
    delete controller;
    }

    bool IsControllerButtonDown(std::string btnName)
    {
    if (is_controller_ignored_in_trainer())
    {
    return false;
    }

    ControllerButtonConfig* buttonConf = get_config()->get_key_config()->get_controller_button(btnName);
    if (buttonConf == NULL || buttonConf->buttonCodes.size() == 0)
    {
    return false;
    }

    if (controller == NULL || !controller->IsConnected())
    {
    return false;
    }

    bool result = true;
    for each (ButtonsWithNames btn in buttonConf->buttonCodes)
    {
    WORD code = btn.buttonCode;

    if (code == 0 )
    {
    result = false;
    break;
    }

    bool pressedNow;
    if (btn.isAnalog)
    {
    pressedNow = IsAnalogControlPressed(code, state);
    }
    else
    {
    pressedNow = ((bool)state.Gamepad.wButtons & code);
    }

    if (!pressedNow)
    {
    result = false;
    break;
    }
    }

    return result;
    }

    bool IsControllerButtonJustUp(std::string btnName)
    {
    if (is_controller_ignored_in_trainer())
    {
    return false;
    }

    ControllerButtonConfig* buttonConf = get_config()->get_key_config()->get_controller_button(btnName);
    if (buttonConf == NULL || buttonConf->buttonCodes.size() == 0)
    {
    /*
    std::ostringstream ss;
    ss << "Warning: no controller button for function " << btnName;
    set_status_text_centre_screen(ss.str());
    */
    return false;
    }

    if (controller == NULL || !controller->IsConnected())
    {
    return false;
    }

    bool result = true;
    bool anyJustReleased = false;
    bool anyPressed = false;

    for each (ButtonsWithNames btn in buttonConf->buttonCodes)
    {
    WORD code = btn.buttonCode;
    if (code == 0 )
    {
    /*
    std::ostringstream ss;
    ss << "Warning: no key for function " << btnName;
    set_status_text_centre_screen(ss.str());
    */

    result = false;
    break;
    }

    bool pressedNow;
    bool pressedBefore;

    if (btn.isAnalog)
    {
    pressedNow = IsAnalogControlPressed(code, state);
    pressedBefore = IsAnalogControlPressed(code, prevState);
    }
    else
    {
    pressedNow = (state.Gamepad.wButtons & code);
    pressedBefore = (prevState.Gamepad.wButtons & code);
    }

    if (!anyPressed && pressedNow)
    {
    anyPressed = true;
    }

    if (!pressedNow && pressedBefore)
    {
    anyJustReleased = true;
    }
    }

    return result && anyJustReleased && (buttonConf->buttonCodes.size() == 1 || anyPressed);
    }

    bool UpdateXInputControlState()
    {
    if (controller == NULL || !controller->IsConnected())
    {
    return false;
    }

    XINPUT_STATE newState = controller->GetState();
    if (newState.dwPacketNumber > prevState.dwPacketNumber)
    {
    prevState = state;
    state = newState;
    return true;
    }

    return false;
    }

    ButtonsWithNames buttonNameToVal(char * input)
    {
    std::string inputS = std::string(input);
    for each (ButtonsWithNames button in ALL_BUTTONS)
    {
    if (button.name.compare(inputS) == 0)
    {
    return button;
    }
    }
    return ButtonsWithNames{ 0, 0, 0 };
    }

    bool IsAnalogControlPressed(int ourID, XINPUT_STATE state)
    {
    if (ourID == XINPUT_L_TRIGGER)
    {
    /*
    std::ostringstream ss;
    ss << "Left trigger: " << state.Gamepad.bLeftTrigger << " vs " << ENT_XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
    set_status_text_centre_screen(ss.str());
    */

    return (state.Gamepad.bLeftTrigger && state.Gamepad.bLeftTrigger > ENT_XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
    }
    else if (ourID == XINPUT_R_TRIGGER)
    {
    return (state.Gamepad.bRightTrigger && state.Gamepad.bRightTrigger > ENT_XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
    }
    else if (ourID == XINPUT_L_STICK_DOWN)
    {
    /*
    std::ostringstream ss;
    ss << "Left stick down: " << state.Gamepad.sThumbLY << " vs " << ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE;
    set_status_text_centre_screen(ss.str());*/

    return /*(state.Gamepad.sThumbLX < ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
    state.Gamepad.sThumbLX > -ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&*/
    (state.Gamepad.sThumbLY < -ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE );
    }
    else if (ourID == XINPUT_L_STICK_UP)
    {
    return /*(state.Gamepad.sThumbLX < ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
    state.Gamepad.sThumbLX > -ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&*/
    (state.Gamepad.sThumbLY > ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
    }
    else if (ourID == XINPUT_L_STICK_LEFT)
    {
    return (state.Gamepad.sThumbLX < -ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);/* &&
    state.Gamepad.sThumbLY > -ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
    state.Gamepad.sThumbLY < ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);*/
    }
    else if (ourID == XINPUT_L_STICK_RIGHT)
    {
    return (state.Gamepad.sThumbLX > ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);/* &&
    state.Gamepad.sThumbLY > -ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
    state.Gamepad.sThumbLY < ENT_XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);*/
    }
    else if (ourID == XINPUT_R_STICK_DOWN)
    {
    return (state.Gamepad.sThumbRX < ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRX > -ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRY < -ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
    }
    else if (ourID == XINPUT_R_STICK_UP)
    {
    return (state.Gamepad.sThumbRX < ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRX > -ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRY > ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
    }
    else if (ourID == XINPUT_R_STICK_LEFT)
    {
    return (state.Gamepad.sThumbRX < -ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRY > -ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRY < ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
    }
    else if (ourID == XINPUT_R_STICK_RIGHT)
    {
    return (state.Gamepad.sThumbRX > ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRY > -ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
    state.Gamepad.sThumbRY < ENT_XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
    }
    }

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